Ah, Black Isle Studios. You live on, thanks to the likes of Chris Avellone and the rest of Obsidian Entertainment, but with game publishers being such assholes, you’ve never gotten the chance to shine like you used to back in the days of Planescape: Torment, which is just totally un- wait, what?
Did you just say “$1.1 million Kickstarter campaign goal met in less than twenty four hours?” An M-rated isometric tactical RPG constructed by the same hands of people who developed the fucking Infinity Engine and tied to a brand-new intellectual property that they have full control over? Is this real life? More importantly, do I have to call the number on the back of the pill bottle if this erection lasts for four hours?
I honestly can’t think of better news after getting back from a long weekend of pretending to be someone else and hitting people with plumbing supplies than learning that Obsidian Entertainment has already reached its initial funding goal for a spiritual successor to the kind of CRPGs that have already given me such joy. A lot of people bitch about how everyone just uses Kickstarter for everything nowadays, but crowdsourcing funding is an amazing thing when used properly; this is an amazing example.
This is going to be a game to watch. Without asshole game publishers like Atari, LucasArts, and Bethesda Softworks totally ham-stringing Obsidian on game development efforts in the past (case in point the critically acclaimed Knights of the Old Republic II and Fallout: New Vegas, two games that were rushed into stores by publishers before Obsidian was done working on them), and with a direct dialogue between Obsidian and its fans that doesn’t have to trickle through a publisher’s corporate profits-driven bullshit, I’ll eat my hat if this new Project Eternity isn’t going to be one of the best goddamned computer role playing games to date.
Of course, with the amount of bugs in Obsidian games, we might end up seeing Half Life 3 getting released first.